Heroes Of Might And Magic is about your heroes rather than the armies themselves, with gameplay akin to a grand boardgame rather than some frenzied RTS. Ostensibly, gameplay-wise, very little appears to have changed: you explore each map, hoard resources, build up cities, raise armies and level-up against various stock fantasy beasties until the campaign or your multiplayer session is done.
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Clearly, these guys were the perfect choice to drag the series kicking and screaming into the 21st century.
Self-confessed HOMM fans Nival (partially famous for WWII RTS Blitzkrieg) have been in the developer's seat since 2003, prior to which they garnered some well-deserved critical acclaim for their shortlived Etherlords series. bankruptcy has clearly done wonders for the 12-year-old series. Whatever the original developers are up to now. Two lacklustre expansions later (plus an abominable last chapter to the venerable Might And Magic itself), and 3D0 were no more. It wasn't that the game was bad, far from it, but there was the distinct feeling that the financially-beleaguered developers were running on goblin vapours. If You Began your association with Might And Magic around 2002 when the last Heroes game emerged, you were probably left wondering what all the fuss was about. That can’t really be found in this instalment. It isn’t as much of a criticism from me as it is an observation, but with it being the fifth game in the series, some fans may be tiring of the format or are looking for a significant change in game play to spice things up.
If you love playing strategy games, you’ll find it extremely hard to become tired of this. The huge selection of characters, castle types, items and abilities you can choose whilst roaming the map means there are hours upon hours of gameplay here, and that’s without any downloadable content attached. I’m happy to say that Might and Magic V has both.
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There are two things I strongly value in any game one is replay value and the other is a logical, decent AI that knows how to respond. While most of this is standard in the series by this stage, Might and Magic V introduces more skills and abilities into the fold, giving you an almost endless choice in how to develop your characters and make your army stronger. For example, any demonic characters have the power to summon hellish reinforcements that swarm enemies in great numbers and surge to victory. Each character and faction is separated into different types, each with their own distinct abilities. There is a dense, deeply constructed and fascinating world made here. There are demons, elves, undead creatures, wizards, knights and all kinds of orcs and ogres in between. You can send these characters out to explore the different environments on the game’s large map where you can find treasure, claim castles and most importantly, battle enemies! The more battles you win the more experience points you gain, allowing you to level up and gain new skills and abilities that make your armies even more formidable! If you’re familiar with other strategy and fantasy games, many of the tropes and features should be familiar.
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The game is full of “hero” characters and various armies that you as the player will control.
Much like the previous games in the franchise, Might and Magic V follows a familiar formula.